Tuesday, November 4, 2008

A total 6 net art blog posts

Joshua davis.
Playstation (2000)
Algorithmic.
Experiments in algorithmic animation and interface.
http://www.joshuadavis.com/

Auriea Harvey
Michael Samyn
Skinonskinonskin (1999)
Animation.
Two lovers and one long distance relationship, rendered in words, pictures, and animations.
http://entropy8zuper.org/skinonskinonskin/


Tracey Benson
Bananarama 2000 (1999)
Animation
Bananarama 2000 is part of an ongoing project tiled Big Banana Time Inc. Big Banana Time Inc. is an ongoing site-specific body of work dedicated to exploring the vital role of cultural tourism to the Australian economy. This is achieved by utilizing the vast number of 'Big Things' such as the big pineapple, The Big Banana and the Big cow as the primary subject for this playful look at Australia's cultural condition.
http://www.experimenta.org/gallery/signsoflife/2000.htm




Kurt Baumann (1948)
Artificial ART: Lines (2001)
Chance
ARTficial ART:lines" is a program using random numbers and a "wiggly" line algorithm to generate a practically unlimited stream of organic looking artwork. It is a collection of programs. These program use random numbers and generative art principles to make "art" automatically. There is is often surprising contrast between the simplicity of the algorithms and the complexity of the resulting patterns.


http://www.artificial-art.com/



Jason Lewis
Nine (2001)
collage,flash
Nine is a dynamic poem presenting images from the lives of the artist,constantly shifting them in-and-out of focus, in tension with, and making something of a mockery of, the clean, linear story told by the text which winds through them.
http://www.thethoughtshop.com/research/research.htm


Kurt Baumann b
ARTTificial ART: lines (2001)
Change, Animation, Software, Java, Artificial intelligence
Lines " is a program using random numbers and a "wiggly" line algorithm to generate a practically unlimited stream of organic looking artwork.
http://www.artware-software.com/artificial-art/lines.html